Interaction Design: Beyond Human-Computer Interaction is an up-to-date explanation of the design of the current and next generation interactive technologies, such as the web, mobiles, wearables. These exciting new technologies bring additional challenges for designers and developers - challenges that require careful thought and a disciplined approach. Written for both students and practitioners from a broad range of backgrounds, this book addresses these challenges using a practical and refreshing approach. The text covers a wide range of issues, topics and paradigms that go beyond the traditional human-computer interaction (HCI).
Some extract from the foreword for the second edition, by Jim Foley:
"My bookshelf is full of HCI texts. Some are great, some not so great. This is one of the greats. That’s why I’ve been using the first edition for my Georgia Tech College of Computing undergraduate HCI class for the past four years and will move on to using this second edition as soon as it is ‘hot off the press’. I like this text because it emphasizes the process of user interface design rather than the artifacts and technology of UI design. It is process that I believe is the most important part of UI design, and the hardest for technology-oriented students to appreciate.
… Most teachers have discovered, as have I, that the best way to teach the UI design process and design itself is to have students working in teams actually go through the design process from start to finish. … This text is wonderfully suited for use with such a project-oriented course! But that’s not the only reason I like the text.
… This text is not just for classroom use; the practitioner of UI design who is working from experience without formal instruction will surely find this book very helpful and useful.
… The major strength of this book is teaching how to learn about users and the tasks they perform and then to apply that knowledge in creating, evaluating, and refining designs that do indeed allow users to perform their tasks. That’s the process to which I referred earlier. And the book is grounded in a host of examples that make the process come alive! I recommend this text to my fellow HCI teachers. It’s a gem."
Some extract from the foreword for the first edition, Gary Perlman:
"I've been waiting for this book for many years. I think it's been worth the wait. As the director of the HCI Bibliography project (www.hcibib.org), a free access HCI portal receiving a halfmillion hits per year, I receive many requests for suggestions for books, particularly from students and software development managers. To answer that question, I maintain a list of recommended readings in ten categories (with 20,000 hits per year). Until now, it's been hard to recommend just one book from that list. "
"More than anything, I think students need to be motivated, inspired, challenged, and I think this book, particularly Chapters 1--5, will do that. Many students will not have the motivating experience of seeing projects and products fail because of a lack of attention, understanding, and zeal for the user, but as I read the opening chapters, I imagined students thinking, "This is what I've been looking for!'' ... I see students making career choices based on this motivating material. "
"... the book itself is pedagogically well designed. Each chapter describes its aims, contains examples and subtopics, and ends with key points, assignments, and an annotated bibliography for more detail."
"I think the material is presented in a way that is understandable by a wide audience, which is important in order for the book to be useful to whole multidisciplinary teams."